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Castle Game Engine 4.1.1 released
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Author
Topic: Castle Game Engine 4.1.1 released (Read 2494 times)
michalis
Full Member
Posts: 137
Castle Game Engine 4.1.1 released
«
on:
August 18, 2013, 03:56:02 am »
New release of
Castle Game Engine 4.1.1
is available
It's a cross-platform open-source 3D engine for FPC/Lazarus.
Together with new engine version, we also release new
view3dscene 3.13.0
. view3dscene is our "Swiss army knife", a browser/viewer for 3D files using our engine underneath.
For developers, the
main page with engine sources and documentation is here
.
New in this release:
Mac OS X native look (using LCL based on Carbon underneath)
Networking (http, more complete data URI, use everywhere URLs and MIME types)
Clipboard
Various new X3D features: CAD level 2, MultiTexture.function, NavigationInfo.transitionComplete.
And more,
see full news on our webpage
.
In another news, there is ongoing work to make engine fully compatible with OpenGL ES >= 2.0. If everything goes well, we plan to have Android and iOS engine ports with next version 4.2.0
Logged
My stuff:
Castle Game Engine
,
PasDoc
,
Modern Object Pascal Introduction for Programmers
BigChimp
Hero Member
Posts: 5740
Add to the wiki - it's free ;)
Re: Castle Game Engine 4.1.1 released
«
Reply #1 on:
August 18, 2013, 08:57:59 am »
Thanks - keep up the good work!
Logged
Want quicker answers to your questions? Read
http://wiki.lazarus.freepascal.org/Lazarus_Faq#What_is_the_correct_way_to_ask_questions_in_the_forum.3F
Open source including papertiger OCR/PDF scanning:
https://bitbucket.org/reiniero
Lazarus trunk+FPC trunk x86, Windows x64 unless otherwise specified
andersonscinfo
Full Member
Posts: 132
Re: Castle Game Engine 4.1.1 released
«
Reply #2 on:
August 18, 2013, 02:30:03 pm »
that wonderful job, I am Brazilian and did not know, I was very happy, I will download and study.
Att
Anderson Junior
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