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Author Topic: Castle Game Engine 4.1.1 released  (Read 2494 times)

michalis

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    • Castle Game Engine
Castle Game Engine 4.1.1 released
« on: August 18, 2013, 03:56:02 am »
New release of Castle Game Engine 4.1.1 is available :) It's a cross-platform open-source 3D engine for FPC/Lazarus.

Together with new engine version, we also release new view3dscene 3.13.0. view3dscene is our "Swiss army knife", a browser/viewer for 3D files using our engine underneath.

For developers, the main page with engine sources and documentation is here.

New in this release:
  • Mac OS X native look (using LCL based on Carbon underneath)
  • Networking (http, more complete data URI, use everywhere URLs and MIME types)
  • Clipboard
  • Various new X3D features: CAD level 2, MultiTexture.function, NavigationInfo.transitionComplete.
  • And more, see full news on our webpage.

In another news, there is ongoing work to make engine fully compatible with OpenGL ES >= 2.0. If everything goes well, we plan to have Android and iOS engine ports with next version 4.2.0 :)

BigChimp

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  • Add to the wiki - it's free ;)
    • FPCUp, PaperTiger scanning and other open source projects
Re: Castle Game Engine 4.1.1 released
« Reply #1 on: August 18, 2013, 08:57:59 am »
Thanks - keep up the good work!
Want quicker answers to your questions? Read http://wiki.lazarus.freepascal.org/Lazarus_Faq#What_is_the_correct_way_to_ask_questions_in_the_forum.3F

Open source including papertiger OCR/PDF scanning:
https://bitbucket.org/reiniero

Lazarus trunk+FPC trunk x86, Windows x64 unless otherwise specified

andersonscinfo

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Re: Castle Game Engine 4.1.1 released
« Reply #2 on: August 18, 2013, 02:30:03 pm »
that wonderful job, I am Brazilian and did not know, I was very happy, I will download and study.

Att
Anderson Junior

 

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