@felipemdcon a different note but related, I successfully used vg_scene controls to create a iOS app, do you think we could use vg_scene also for android like a lib and start the lib from java jni?I am asking because you already work a lot around this subject and maybe your answer will save me like 30 hours of testing
My test was actually with 3FX, I just wrote vg_scene to make it more obvious to what I meant. And yes it is based on OpenGL ES, but I am not sure if it would work on Android.
Besides this the Form components look a little bit smaller for the Nexus one screen
TLayoutAdjustmentPolicy = ( lapDefault, // widgetset dependent lapFixedLayout, // A fixed absolute layout in all platforms lapAutoAdjustWithoutHorizontalScrolling, // Smartphone platforms use this one, // the x axis is stretched to fill the screen and // the y is scaled to fit the DPI lapAutoAdjustForDPI // For desktops using High DPI, scale x and y to fit the DPI );
and keyboard doesnt work for Edit field.
Yes, the virtual keyboard shown as expected and my second examination I found the bug or mistake.When you first activate or focused to TEdit component the virtual keyboard doesnt work as expected (but shown) after the second touch (mean focused) the virtual keyboard works fine.