Is there in Lazarus TAnimate? Or how to show animated gifs other way? Without hours-long error correction. Eh?
Almost always packages (not only Wile64, but all ones) have some errors , which makes installation impossible.Developers, please fix this bizzarre situation with packages.
I'd request the money back that you paid for it. You can always pay for e.g. Delphi and commercial components, and raise support issues with your suppliers if the components don't work...It also might help if you bring up issues in a more positive way...
QuoteIs there in Lazarus TAnimate? Or how to show animated gifs other way? Without hours-long error correction. Eh?Other than Wile64 one, I ever saw one post (and a link) to a unit implementing it, but I don't quite remember which one. Please use the forum's search function.
Wile64 work on Lazarus 0.9.28, but the autor no update for Lazarus 0.9.30. I do some changes for work in 0.9.30.You can download y test from here.http://www.megaupload.com/?d=W8T9ZN92**These were the problems in Lazarus 0.9.30.1) Class TGIFImage repeated in lcl/graphics.pp2) The package Gifanim show error "no valid output directory", there are missing this line in pkg_gifanim.lpkValue="lib/$(TargetCPU)-$(TargetOS)/$(LCLWidgetType)"/> <UnitOutputDirectory3) The other problem is controls.pphttp://svn.freepascal.org/cgi-bin/viewvc.cgi/trunk/lcl/controls.pp?root=lazarus&r1=25190&r2=25204 TSize use instead of TPointGifanim uses TPoint, so I change everything to TSize.Regards
Thanks, your package installed fine.
Is there way to mount gif inside executable file's resources?
QuoteThanks, your package installed fine. You can see the gif images with lazarus 0.9.31 ? (In some version of 0.9.31 not work)
Good